Past Work

My past work

Substance Designer


The goal of this project was to develop my skills in Substance Designer while following a clear design direction. I created a tile that could fit in a kitchen or bathroom, but with the twist that it’s now broken and worn out.

Pixel Art 


This was a little side project between me and my boyfriend. My role in the game development was handling everything except the programming. I worked on character design, animation, VFX, and level design. It was the beginning of realizing that not only is playing games fun, but making games is equally as exciting!

This is just one of the assets I worked on in my project with my boyfriend. When making pixel art you have to put a lot of focus on your color choices since there are so few pixels they need to be very well thought through to add depth to the objects. Compared to Stardew valley I wanted to use a pastel color palette to get a softer look to the game. I used Photoshop as the main tool to create the art.


Trailer for Five Night´s at Freddy´s  


Step into the abandoned pizzeria where animatronics awaken after dusk. Can you survive until dawn? This is a trailer for the game Five Nights at Freddy's created using After Effects. By combining unique visual effects coupled with sound the game's horror factor was amplified capturing viewers' attention.

Album Cover  


Cybersex is an album from the artist Blackbear. I change the cover to more resemble his others albums. The final image is a combination of photo manipulations and vector objects put together.

Color of Shot  


"Color of Shot" is a project where I took the lead as Art Director which meant I had the authority to determine all the details. The photographs are inspired by the artist Lisa Love who is known for her colourful artworks. My main goal was to evoke a powerful emotional experience with only a photograph.